Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

>The "optimum cover" algorithm seems to make the allies too afraid maybe ? I don’t know, i’ve seen them run out of a building, around a corner, and next turn, more or less the same path but in to the house again, and next turn again... During this times my mercs were going to the next house to spot and kill an enemy without line of sight on the outside.

Be aware that there is a "fog of war". The ally soldiers can't see what you see. They may not know where the enemy is at the start of the turn. Then when they do run into the enemy, they might not have enough APs to take a shot, so then they move back into cover. Also, the algorithm often favours trying to get an interrupt if the soldier can't see the enemy.

> Tooltips to show AP, i mean, not tooltips, but like you do with AP per shot/burst/auto... It’s written on the GUI, so maybe just add to kneel and stand, the AP cost in a similar way ?

I don't think there is room for that. The HUD has to be kept small.

> About tutorial messages, i mean the hints, like friendly fire first alert, or how to pan the view etc. They are removed as soon as i click or move the camera even with the arrow keys from keyboard. 

I guess I can change change to require a click on the button.