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Here is the missing tutorial I didn't quite had the time to put in the game >.<

There are 3 type of Dice: Thief, Numbers & Slime dice (Slime dice is not available at the beginning until certain conditions are met)

Thief dice sides (on checking realized none of these work at the moment):
1.Sight (eye icon) & 2.Blind (closed eye) - adds/removes vision to a character, this is supposed to be connected to a stealth mechanic, which is not fully implemented yet :/
3.Sneak (running stickman with red bandanna) - increases stealth or attempts sneak past enemy
4.Steal & 5.Borrow (red gloved hand in pocked or with gold in hand) - at the moment takes the target's dice/actions
6.Defend - should remove status effects, also not implemented :[  
 

Normal/Numbered dice - regular 6 sided dice from 1 to 6 numbers. Slashes the enemy based on the number rolled.
Player should have been able to combo this basic dice with another for stronger effects, however because of a condition mistake during coping commands this doesn't work at the moment.

Slime dice (sadly not usable in this version of the game) sides:
Shoot slime; Shield; Heal/Regrow; Absorb; Imitate shape

P.S.
I am guessing anyone should be able to upload the game files to Construct 3 and edit, you might even be able to figure out where the mistakes are. Either way I will put an updated version by the end of the week where everything actually works and an explanation chart of each icon at the very least. I know it won't really count as an entry to the Game Jam at that point, but I like the idea of this game and plan to continue developing it on a different game engine.