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The concept is kinda cool but it sometimes felt unfair to have no influence on the strength whatsoever, especially because the ball would ocaisonally move such a small distance that it almost didn't matter. Also I couldn't fiure out what the top right was supposed to mean. 

The unfairness caused by the dice roll was not a concern at first, but after we stripped the board of it's intended functionality (per round buff / nerf) we used the existing system to provide (random) modifiers which contribute to the "strength".
After this change the player could get bad "strength" RNG, which is why we use a "strength" value of 1 as minimum to counteract it.

The tiles (or "board") in the top right display per dice roll modifiers. See this post if you're interested in the "strength" formula.

(+1)

Hm I see. Well the whole process how your strength is calculated seems kinda unnecessary to show the player. I feel like you could just remove the board as it doesn’t provide much info for the player, the only thing the player really cares about is the strength outcome at the end and the board probably will confuse some like me (especially because it is so large)