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A surprisingly fun game. I ended up spending 12 minutes with this one - most of that time spent trying to (and sort of succeeding to) break the game.

As for the presentation, there isn't much to write home about, however what little is there works - everything is intuitive and clean, the edges warn you, that you're strying away too far and it's just nice, I like it a lot, even if it feels a bit uninspired at points.
The gameplay works just as fine as any clicker game, however the spin (or roll) on the concept is that fact that you have a lot more control over how many points you get. The loop that is there works well, however it is quite limited, a few more options shop options [perhaps a power dice, a weighed dice/rigged dice, etc..] would really elevate this game, I can totally see this being something I would sink hours into. I really enjoyed the physics, they worked perfectly. The roll value detection is something I also loved, but for the opposite reason: you can bump your controlled dice into other dice to roll them, however this second hand roll seems to be calculated differently to your active roll, as it seems that you are able to get the value without actually turning the dice, unlike with the active roll, where if you roll from too small of a distance the roll won't count; this led to a lot of dice humping and racking up a lot of points without having to rely on RNGesus, I ended up quitting with around 2.1k points with just 2 autodice and a few normal dice. I also noticed that second hand rolls sometimes displayed the incorrect value, so a second hand rolled dice sitting on a six might report a one or a two or a four, it was very strange and there seemed to be no pattern to it,

As said above, I actually really enjoyed playing this game, and I really wish there was a bit more content, thanks for making this and good luck in the jam!