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(+2)

As others have mentionned, an indicator would have helped make things more readable. The difficulty was quite challenging, and as much as the random effects the dice gives us can be interesting, it made be want the sticky 4 at each hit, rendering the others a bit obsolete. I'd love to see a further version of this where each random effect could be used expertly in whaterver situation, being able to make the most out of each of them.