These are what the dice effects are. I also updated the page to show the effects
| Dice Type | Dice Effects | |
| 0 | Normal Dice, will spawn a random dice below every 15 seconds. Will spawn 3 random dice below on death | |
| 1 | Will evolve into one of the dices below after 10 seconds. | |
| 2 | After 5 seconds it will fling itself and attack the player. (It’s death doesn’t spawn another dice) | |
| 3 | Gains a charge every 15 seconds up to 3 charges. At 3 charges it will self destruct. When it dies it’ll spawn additional type 2 dice equal to the amount of charges | |
| 4 | Flips a "coin" every 10 seconds. On "heads" it will summon a normal dice | |
| 5 | If there are any of these on the board, they will prevent one of the lasers from working. Will self destruct after 5 seconds | |
| 6 | Directly does 1 dmg to the player every 30 seconds after spawning | |
I was a bit hesitant to reveal them in the beginning as I wanted to make the effects unknown and seemingly random as I felt my game didn't feel as random as a dice. But yeah some of the effects of the dice aren't as obvious as others.
Yeah in hindsight the fire button is a bit pointless. I might change it into a toggle or have it auto fire if I update this game again.