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(1 edit)

Interesting game (pack?)

Apart from the ugly colors of the main menu (for next time, I recommend looking at some color pallets online, as they can help build harmonious color schemes really easily) the presentation isn't too bad as the glowy aesthetic works fine with the simple models, but I'd maybe work on the fonts (especially their colors). A few things to spice the game up a little bit would be: spawning the dice in DA a little bit higher so you cannot see the spawn in; giving the dice in DA a random spin strength and direction in order to produce more interesting visuals; replaced the number in DT's strength gauge with a bar that would gradually fill up as you click on the button.
The gameplay of both games is really simple, but I suppose it works well enough: Dice Attack is the one I enjoyed most of the two, it's basically a glorified aim-trainer, but so be it. Dice Tosser was definitely the weaker of the two for me, as the combination of its simplicity (even more so than DA) which reminded me of a project you make when first learning about Random in a programming language, combined with literally no reward as you state yourselves in the game's description and no way to influence the dice apart from the strength, it just felt really pointless and boring - and while that may or may not be a critique of gambling, either way, it makes for not a great game. A small, but fatal flaw I had notice is that I could not for the life of me find any way to exit out of a minigame, so you have to alt+f4 to change minigames, which doesn't seem right.
As a sidenote, I would also like to point out that the game does not in fact run in the itch app, you have to go through a regular browser unfortunately.

Overall, it definitely feels like a jam game, but that's okay, I enjoyed the little bit of time I spent with DA. I wish you guys luck, and thanks for making this!

Hi! We're really thankful and appreciate your constructive criticism. Thank you so much for taking the time to write such info filled and long comment. About the pause menu to exit the mini-game, and I know it's no excuse for your frustration, we simply didn't have enough time to implement such a key feature, so a quite a decently sized mistake on our part. About the game not being run in the itch.io app: I would love you to explain to us how we can make it run on the app (if it's not too much trouble). Thanks in advance and have a good one!

Oh I totally understand the exit just being a time issue, I think its worth it to point out such things so you may know for future :)

As for how to make it run in itch, I honestly know only the complete basics to game making, and I know actually nothing about unity gamemaking, so I wont be able to help you there much unfortunately. The "play game" button simply doesnt appear on the app, but appears fine on a browser. I found someone with the same problem, but no solution unfortunately https://itch.io/t/91788/embedded-html5-game-not-showing-in-itchio-app

All right. Thanks anyway 😉