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(+1)

Great presentation and atmosphere and I enjoyed the loop.

Agreed with others that being able to stack on the table takes the tension out of the game. I'm wondering if there's a creative way to disincentivize that besides just having a limit on it though. Maybe per-card timers or some kind of punishment, like your dice don't respawn unless your table is clear.

(2 edits)

Thank you for the feedback! 

Our idea was that by dragging cards from the hooks immediately player will have hard time organising them on the table, but yeah that doesn't feel like enough. 

In the future we are considering placing a limited amount of slots on the table in which player can put cards on top of one another. This way each time you want to take the card from the hook you have to pick a card you will close adding a layer of decision making.