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Yeah unfortunately I hadn't implemented the Enemy movement and combat until the final hour so I forgot to add some visual indicators of you losing your health, or even an audio indicator. Thank you for playing the game. It was kind of crazy b/c I wrote this google doc on Friday with the details of the game and basically did exactly what the document said. The limitation of using a 6-sided dice made it a feasible goal for the jam since it limited how many things we could do. But I feel like 6 gives you a good amount to work with and forcing the character to get new weapons and eventually new characters seemed like a fun way to show the roll of the dice theme along with the visuals.