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(+2)

Somehow I missed that the controls were on the game page - I didn't know how to roll until the first boss stage lol

y'all make some weird games. I'm all for weird, wacky, retro worlds and this fits the bill.

Gameplay on the first level or two feels a little clunky and slow. Maybe a faster attack process would help? Or make all pawns just have 1 hp? Something to get into the "fun" part of having abilities a little more quickly would help tremendously. 

I really enjoyed this game though. It was fun discovering the abilities, even if it wasn't always clear what they would do at first. The levels felt a little too spread out, sometimes, too. Randomness at its worst lol

Great job everyone. keep making weird games!

(+1)

Thanks for the praise CFHM, good to see you again!

The pawns have 6 hp because that is the number of sides on the dice. The intention is for the player to notice that sometimes they can OHKO the pawns and sometimes they can’t, and from that, discover that the Takedown move does the amount of damage that the dice landed on. This gets them thinking about which upgrade slots to use.

I do agree that the levels are a bit too large. The size was nerfed near the end of the game jam but it still ended up being large and empty. We’ll definitely find a way to deal with this if we take this game to a larger release.

See you next year? ;)

heck yeah, see ya there!