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(+2)

The concept of getting a power depending on a dice roll is brilliant!

Some possible enhancements/ideas :

  • Pacing: from the start enemy spawning is too sparse and too slow.
  • Force reroll: some powers are better than others, so it becomes useless to reroll
  • Build a dice: before the game starts, possibility to choose each faces of the dice with more powers (or improve it with some kind of money ala roguelike)

A few bugs encountered: no enemy spawning after restarting following my second death.

Super nice entry, I will be waiting for new versions/releases :)