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(1 edit)

Great game ! 

The idea is unique, and very well done. The balance between the random of the dice and the strategic choices is on point.

The environment is very effective, though I'd have loved to see it with subtler lighting.

Some little problems I noticed : the ground tiling isn't perfect and I did see Unity's skybox sometimes. Also, once I arrived to roughly 3/4 of the max distance, it stopped going forward there was no obstacle anymore. I could just draw the dice. 

Overall, I really enjoyed your game, with its refreshing concept and tight realization.

Thank you very much for the feedback, appreciate it! You are 100% right about both lighting and tiling. Unfortunately they are both only happening in the webgl export. The pc built as a subtler orangy light and red point lights at the back of the car. The tiling is also nearly invisible. When I export to webgl I get a massive gap, different light amount for the directional (sun) and the car tail lights disappear. Probably fudged some settings in the export, I have only been using unity for a month or so

The second bug you mentioned, the obstacles disappearing, is a bit weird. I did find that bug at the last minute and patched the build 25 seconds before the end of the submission. A friend played the game yesterday and didn't encounter it. I don't know if the submission might have picked the old version of the game