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wow, that was really good. while this type of bloxorz/htwins-cube-roll puzzle game has been done to death in the jam, this deserves major credit for providing an intuitive visualization of the dice. at first it's like trying to understand four dimensional space, but then it just becomes brilliantly clever, and was probably the best rendition of this type of game i've seen yet, mainly because of it. i dunno, that aspect just really stood out to me. other than that, gouda level design and atmosphere as well.

I'm glad you liked it! When we were fist rendering the cube it was hard to visualize it for us as well, it took a while to get the 3D cube visualized in 2D. We thought the indicators would allow for better planning.