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(+1)

Thanks so much for the feedback!

Agreed, crafted levels would have nailed the feel I was going for better. I could at least alleviate the issue by tweaking the random generation to ensure more consistency, but with extra time I'd like to move it over to a pool of structured levels at each difficulty to pull from.

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Yeah, it would take time but it also would make the game and gameplay much safer and in your control. Good job anyway!