Nice one! I just wish that levels are not randomly generated, since it makes some levels super easy and some very tough and this contradicts with the "increasing difficulty" idea that you mentioned on GMTK Discord. But anyway, it was fun to play!
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Thanks so much for the feedback!
Agreed, crafted levels would have nailed the feel I was going for better. I could at least alleviate the issue by tweaking the random generation to ensure more consistency, but with extra time I'd like to move it over to a pool of structured levels at each difficulty to pull from.