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(1 edit) (+2)

The game looked amazing, with good sound design for everything. But the gameplay became tedious really quick. Having to roll multiple times to wait to move to the next room got  boring really fast. And with how little threat the enemies pose, the dice rolling didn't really add something to the combat. Not knowing when the spikes pop up can make them very unfair, and the space bar did weird things.  But non the less, the idea was well executed, and beautifully drawn.

Also good to have a quit button!