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The visuals and character design really stood out. Kudos to the whole team, but particularly the art department. This visuals really scream professionally done.

For me, the weakest element was the dice rolling and battle system. It was too random and it didn't seem to take any specific strategy. I approached each battle essentially the same: ice, luck (if you have it) then whatever did the most damage.  Fire felt too weak to bother with. Shield didn't feel meaningful.

Still, the overall package is outstanding for 48hours. I may need to get a bigger team and some art people for my next Jam haha ;)