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Even if you pushed the boundaries right to the wall, the game should not make a corridor embedded this far. As I said, it should be max 1cm. I'll be adding some automatic tests to validate room generation to make sure that all accessible areas are placed within play area.

If it is possible to send a log for when it happened, it would make it easier to fix it.

Thanks for confirming it is actual safe area being used, I was getting a little bit paranoid that it may sometimes read larger one.

Just a stupid idea: Could it be that it has something to do with the Guardian Boundary Editor? We both use that tool and have the same problems. I have often had it that the field surface went beyond the blue borders, mostly with the elevators.

I will try it out but it sould not matter. In the Richard's video you can see how far beyond guardian boundaries does the corridor reach. And he said that the area in menu is the same as safe area (which is also guardian boundary).

That said, manipulating guardian boundary with GBE may still make it easier to repro.