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Interesting little concept! I think with some tweaks to the design, you could have something kinda fun here. I think one of the biggest issues with the game right now is that there's no apparent reason not to just spam roll the dice until you get the door open, and then go to the door, so it ends up feeling a bit like it's just randomly generating the level until the door unlocks.

If you were to update this project any, one idea might be to simply have goals that spawn around the level and each time you collect a point, it rolls the dice to spawn another hazard, so the level organically becomes more difficult as you play. In any case, nice idea!