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(+1)

Ya, the pause thing should be more clear. Saying 'pause' doesn't tell you that it opens up the upgrade menu. I should go make that more clear in the description. The big dice are the sort of 'boss' enemy so they have 6 health bars. Them rolling is them moving to the next health bar. I wanted to make the pips on the dice disappear as they lost health, but didn't get around to it.

The effects, sound, and art are all in my post-jam notes as something I dropped the ball on and should've done better. I did them all in the last few hours, got them to just good enough and then gave up. But I could have utilized the art in a better way. Like having the player be just the hat and have just the gun move up and down to aim and just flip the art when you aim left/right (which I've even done in a different game). Instead of the 3D capsule player.

Thanks for the feedback.