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definitely a little buggy on startup but I had no problems after that. I really liked the idea of needing to strategize the damage of your shots with different enemy types and health values, but I mostly just ended up backpedaling away from everything while spamming click.  If you could find a way to force the player to think more critically with their shots this game would actually be really rad, for now its just  a little on the plain side though. Still, cool stuff!