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Unpolished dice shooter's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Enjoyment | #3956 | 2.121 | 3.000 |
Creativity | #4246 | 2.222 | 3.143 |
Overall | #4730 | 1.953 | 2.762 |
Presentation | #5584 | 1.515 | 2.143 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The damage of every shot is determined by a roll of the dice
Did your team create the vast majority of the art during the 48 hours?
No
We used pre-existing art
Did your team create the vast majority of the music during the 48 hours?
No
We used pre-existing audio
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Comments
The idea is amazing, reloading causes your damage to reroll! Nice job!
I enjoyed playing the game and the flow of the game was really well made!
Not a single moment felt boring, I wonder what you could do with this concept in a larger game
Overall good job and amazing idea!
nice godot FPS game.
definitely a little buggy on startup but I had no problems after that. I really liked the idea of needing to strategize the damage of your shots with different enemy types and health values, but I mostly just ended up backpedaling away from everything while spamming click. If you could find a way to force the player to think more critically with their shots this game would actually be really rad, for now its just a little on the plain side though. Still, cool stuff!
Aim sensitivity was way too high. Character controller was also quite buggy and I found myself stuck many times while simply looking down too far. Great concept but a little lacking in execution.
Aim sensitivity was way too high. Character controller was also quite buggy and I found myself stuck many times while simply looking down too far. Great concept but a little lacking in execution.