There is a lot here. The game looks good. The sounds are great. The music is fine.
You start with A LOT of tutorial. You can gut almost all of it. The dice face swapping mechanic is fairly easy to understand.
You don't need to introduce us by bringing us into the game with some weird backstory. Just plop us down and explain what to click.
The location/map thing is not necessary. Just go from enemy, to shop, to enemy.
This game is fun. It uses the theme well and I found myself playing for much longer than the other game jams. If you trim the fat you would have a real gem here.
Viewing post in Rolling for Royalty jam comments
Thank you very much! I appreciate the honest feedback.
I agree that the tutorial is a bit on the long side. I overexplain things a bit. This stems mostly from my experience that people can just drop a game in 2 minutes if they don't understand it immediately, and I want to avoid that, but it's probably a little too much here.
The backstory is an unfortunate one. In its current state, yeah, it feels a little weird. I really wanted to create more story bits in there, making a more of a DnD-ish experience. I unfortunately ran into some time issues at the end, and had to cut that part.
I also wanted a bit more out of the map, and right now, I definitely agree that it doesn't add very much at all. I probably should have just done the battle-shop-battle-shop thing like you mentioned, and spent the time on the narrative instead. Perhaps I'll have time to work out these things later, after the jam.
Once again, thank you for your honest feedback, and for playing the game! I appreciate it a lot! :)