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Hi Ken,

Thank you for posting your log. Unfortunately I don't see any of the extra debugging info. Did you follow my instructions to enable it beforehand? I'm going to have to ask you to check that it's enabled and then go ahead and run through the process of trying to load an image and posting the resulting log file again (whichever is the newest one in the logfiles folder afterwards).

The 501 error is related to the graphics hardware of your system but your computer does support OpenGL 2.1, which is the minimum supported graphics version that we're targeting for PixelCNC. So you're technically in the clear but with these older versions of OpenGL  (which is the underlying software layer enabling software to interface with the wide range of graphics hardware out there) things can be a little finicky, especially from a software-development standpoint. This usually manifests itself as bugs or errors and is a direct result of the OpenGL specification not being followed exactly by the implementation that is provided by the hardware vendors. Some implementations are better than others and are more forgiving toward sloppy developers while others are missing features that are supposed to be present for the version they claim to support, etc.

It's a bit of a mess, to be honest, and is unfortunately more common than you would think. It is also the reason why most new software simply does not support older graphics hardware in spite of it being capable enough. Or it just doesn't utilize it at all and instead leans entirely on the CPU alone for all of its compute work, which means slower performance. At the end of the day it's the end-users who get burned: with perfectly capable hardware they are forced to upgrade  just to use newer software.

At any rate the solution will probably require making some minor changes to PixelCNC to ensure compatibility with machines running your specific graphics hardware's specific OpenGL implementation. I'd be happy to work with you figuring out what needs to be done to get you up and running. It will also benefit other potential users who would otherwise experience the same issue if they happen to have the same setup. It's going to be a little bit of a process, if you don't mind, where I will simply be sending you new test-versions of PixelCNC to test-drive and you would just report back with the logfile that it spits out. You get to do the easy part!

The first step right now is getting that debugging info into the logfile, which will provide more information and help narrow down the exact situation that needs fixing. We should be able to get you up and running pretty quick and then you'll be CNCing Xmas presents in no time! :D

^^^^ Here's the debug info option you can enable to tell PixelCNC to generate more verbosity about everything it's doing. Get that going and generate a new logfile to copy/paste here and we'll be off to the races :)

Thanks again, and happy holidays!

Charlie

Charlie,

How about this one. this is the most recent one in the log other than the config. dat file.


Excited to get going,

KEN

0.013 
0.020  [ PixelCNC v1.27a - Nov 23 2018 ]
0.026  [ Deftware Industries - http://deftware.itch.io/PixelCNC/ ]
0.031 
0.039 --- initializing ---
0.044 hashmap...
0.050 script...
0.057 arg0 is "null"
0.063 arg1 is "null"
0.070 arg2 is "null"
0.076 arg3 is "null"
0.082 configuration...
0.088 ...loaded configuration
0.094 system...
0.103 ...initialized SDL
0.110 system version: 2.0.6
0.116 system memory 3891mb
0.265 GL_RENDERER: Intel(R) HD Graphics
0.272 GL_VERSION: 2.1.0 - Build 8.15.10.2900
0.278 GL_VENDOR: Intel
0.285 >> OpenGL version integer: 66
0.292 ...found 'glGetStringi' (#0)
0.309 omitting multisampling buffer attribute...
0.398 ...created window OpenGL rendering context
0.429 ...created workerthread OpenGL rendering context
0.436 >> sys_context:10001 sys_workercontext:10002
0.443 4 logical cpus detected
0.450 >> starting thread00...
0.458 >> starting thread01...
0.521 >> starting thread02...
0.529 >> starting thread03...
0.543 ...initialized libcurl
0.550 >> created mutex #0
0.557 >> created mutex #1
0.564 >> created mutex #2
0.574 >> created mutex #3
0.581 input...
0.588 render...
0.596 vertex size: 26
0.604 ...found 'glGetStringi' (#1)
0.613 >> 0 = [GL_EXT_blend_minmax]
0.622 >> 1 = [GL_EXT_blend_subtract]
0.629 >> 2 = [GL_EXT_blend_color]
0.637 >> 3 = [GL_EXT_abgr]
0.644 >> 4 = [GL_EXT_texture3D]
0.652 >> 5 = [GL_EXT_clip_volume_hint]
0.661 >> 6 = [GL_EXT_compiled_vertex_array]
0.715 >> 7 = [GL_SGIS_texture_edge_clamp]
0.733 >> 8 = [GL_SGIS_generate_mipmap]
0.741 >> 9 = [GL_EXT_draw_range_elements]
0.748 >> 10 = [GL_SGIS_texture_lod]
0.755 >> 11 = [GL_EXT_rescale_normal]
0.762 >> 12 = [GL_EXT_packed_pixels]
0.769 >> 13 = [GL_EXT_texture_edge_clamp]
0.776 >> 14 = [GL_EXT_separate_specular_color]
0.783 >> 15 = [GL_ARB_multitexture]
0.790 >> 16 = [GL_EXT_texture_env_combine]
0.797 >> 17 = [GL_EXT_bgra]
0.807 >> 18 = [GL_EXT_blend_func_separate]
0.815 >> 19 = [GL_EXT_secondary_color]
0.824 >> 20 = [GL_EXT_fog_coord]
0.832 >> 21 = [GL_EXT_texture_env_add]
0.843 >> 22 = [GL_ARB_texture_cube_map]
0.851 >> 23 = [GL_ARB_transpose_matrix]
0.860 >> 24 = [GL_ARB_texture_env_add]
0.869 >> 25 = [GL_IBM_texture_mirrored_repeat]
0.877 >> 26 = [GL_EXT_multi_draw_arrays]
0.884 >> 27 = [GL_NV_blend_square]
0.891 >> 28 = [GL_ARB_texture_compression]
0.898 >> 29 = [GL_3DFX_texture_compression_FXT1]
0.905 >> 30 = [GL_EXT_texture_filter_anisotropic]
0.912 >> 31 = [GL_ARB_texture_border_clamp]
0.919 >> 32 = [GL_ARB_point_parameters]
0.926 >> 33 = [GL_ARB_texture_env_combine]
0.933 >> 34 = [GL_ARB_texture_env_dot3]
0.940 >> 35 = [GL_ARB_texture_env_crossbar]
0.948 >> 36 = [GL_EXT_texture_compression_s3tc]
0.955 >> 37 = [GL_ARB_shadow]
0.962 >> 38 = [GL_ARB_window_pos]
0.969 >> 39 = [GL_EXT_shadow_funcs]
0.977 >> 40 = [GL_EXT_stencil_wrap]
0.983 >> 41 = [GL_ARB_vertex_program]
0.991 >> 42 = [GL_EXT_texture_rectangle]
0.998 >> 43 = [GL_ARB_fragment_program]
1.006 >> 44 = [GL_EXT_stencil_two_side]
1.013 >> 45 = [GL_ATI_separate_stencil]
1.021 >> 46 = [GL_ARB_vertex_buffer_object]
1.028 >> 47 = [GL_EXT_texture_lod_bias]
1.036 >> 48 = [GL_ARB_occlusion_query]
1.043 >> 49 = [GL_ARB_fragment_shader]
1.051 >> 50 = [GL_ARB_shader_objects]
1.058 >> 51 = [GL_ARB_shading_language_100]
1.065 >> 52 = [GL_ARB_texture_non_power_of_two]
1.073 >> 53 = [GL_ARB_vertex_shader]
1.080 >> 54 = [GL_NV_texgen_reflection]
1.088 >> 55 = [GL_ARB_point_sprite]
1.095 >> 56 = [GL_ARB_fragment_program_shadow]
1.102 >> 57 = [GL_EXT_blend_equation_separate]
1.110 >> 58 = [GL_ARB_depth_texture]
1.117 >> 59 = [GL_ARB_texture_rectangle]
1.125 >> 60 = [GL_ARB_draw_buffers]
1.133 >> 61 = [GL_ARB_color_buffer_float]
1.141 >> 62 = [GL_ARB_half_float_pixel]
1.149 >> 63 = [GL_ARB_texture_float]
1.157 >> 64 = [GL_ARB_pixel_buffer_object]
1.164 >> 65 = [GL_EXT_framebuffer_object]
1.171 >> 66 = [GL_ARB_draw_instanced]
1.179 >> 67 = [GL_ARB_half_float_vertex]
1.187 >> 68 = [GL_EXT_draw_buffers2]
1.194 >> 69 = [GL_WIN_swap_hint]
1.201 >> 70 = [GL_EXT_texture_sRGB]
1.209 >> 71 = [GL_EXT_packed_float]
1.216 >> 72 = [GL_EXT_texture_shared_exponent]
1.223 >> 73 = [GL_ARB_texture_rg]
1.230 >> 74 = [GL_ARB_texture_compression_rgtc]
1.238 >> 75 = [GL_NV_conditional_render]
1.245 >> 76 = [GL_EXT_texture_swizzle]
1.252 >> 77 = [GL_ARB_sync]
1.259 >> 78 = [GL_ARB_framebuffer_sRGB]
1.267 >> 79 = [GL_EXT_packed_depth_stencil]
1.274 >> 80 = [GL_ARB_depth_buffer_float]
1.281 >> 81 = [GL_EXT_transform_feedback]
1.288 >> 82 = [GL_EXT_framebuffer_blit]
1.296 >> 83 = [GL_ARB_framebuffer_object]
1.303 >> 84 = [GL_EXT_texture_array]
1.310 >> 85 = [GL_ARB_map_buffer_range]
1.317 >> 86 = [GL_EXT_texture_snorm]
1.325 >> 87 = [GL_INTEL_performance_queries]
1.332 >> 88 = [GL_ARB_copy_buffer]
1.339 >> 89 = [GL_ARB_sampler_objects]
1.346 >> 90 = [GL_NV_primitive_restart]
1.354 >> 91 = [GL_ARB_seamless_cube_map]
1.361 >> 92 = [GL_ARB_uniform_buffer_object]
1.368 >> 93 = [GL_ARB_depth_clamp]
1.376 >> 94 = [GL_ARB_vertex_array_bgra]
1.383 >> 95 = [GL_ARB_draw_elements_base_vertex]
1.391 >> 96 = [GL_EXT_gpu_program_parameters]
1.398 >> 97 = [GL_ARB_compatibility]
1.405 >> 98 = [GL_ARB_vertex_array_object]
1.412 >> 99 = [WGL_EXT_depth_float]
1.419 >> 100 = [WGL_ARB_buffer_region]
1.427 >> 101 = [WGL_ARB_extensions_string]
1.434 >> 102 = [WGL_ARB_make_current_read]
1.441 >> 103 = [WGL_ARB_pixel_format]
1.448 >> 104 = [WGL_ARB_pbuffer]
1.456 >> 105 = [WGL_EXT_extensions_string]
1.463 >> 106 = [WGL_EXT_swap_control]
1.470 >> 107 = [WGL_EXT_swap_control_tear]
1.477 >> 108 = [WGL_ARB_pixel_format_float]
1.484 >> 109 = [WGL_ARB_framebuffer_sRGB]
1.492 >> 110 = [WGL_ARB_create_context]
1.499 >> 111 = [WGL_EXT_pixel_format_packed_float]
1.506 ...found 'glActiveTexture' (#2)
1.514 ...found 'glGetStringi' (#3)
1.521 ...found 'glGenBuffers' (#4)
1.528 ...found 'glDeleteBuffers' (#5)
1.537 ...found 'glBindBuffer' (#6)
1.544 ...found 'glBufferData' (#7)
1.551 ...found 'glGetStringi' (#8)
1.559 ...found 'glCreateShader' (#9)
1.566 ...found 'glDeleteShader' (#10)
1.574 ...found 'glShaderSource' (#11)
1.582 ...found 'glCompileShader' (#12)
1.590 ...found 'glGetShaderiv' (#13)
1.598 ...found 'glGetShaderInfoLog' (#14)
1.605 ...found 'glCreateProgram' (#15)
1.613 ...found 'glAttachShader' (#16)
1.621 ...found 'glDetachShader' (#17)
1.629 ...found 'glLinkProgram' (#18)
1.637 ...found 'glGetProgramiv' (#19)
1.644 ...found 'glGetProgramInfoLog' (#20)
1.652 ...found 'glUseProgram' (#21)
1.660 ...found 'glDeleteProgram' (#22)
1.667 ...found 'glGetUniformLocation' (#23)
1.675 ...found 'glUniform1f' (#24)
1.683 ...found 'glUniform1fv' (#25)
1.691 ...found 'glUniform1i' (#26)
1.700 ...found 'glUniform3fv' (#27)
1.708 ...found 'glUniform4fv' (#28)
1.715 ...found 'glUniformMatrix4fv' (#29)
1.723 ...found 'glEnableVertexAttribArray' (#30)
1.731 ...found 'glDisableVertexAttribArray' (#31)
1.739 ...found 'glVertexAttribPointer' (#32)
1.747 ...found 'glGenerateMipmap' (#33)
1.754 ...found 'glGetStringi' (#34)
1.762 ...found 'glGenFramebuffers' (#35)
1.770 ...found 'glDeleteFramebuffers' (#36)
1.777 ...found 'glBindFramebuffer' (#37)
1.785 ...found 'glBlitFramebuffer' (#38)
1.793 ...found 'glFramebufferTexture2D' (#39)
1.801 ...found 'glFramebufferRenderbuffer' (#40)
1.809 ...found 'glCheckFramebufferStatus' (#41)
1.816 ...found 'glGenRenderbuffers' (#42)
1.825 ...found 'glDeleteRenderbuffers' (#43)
1.832 ...found 'glBindRenderbuffer' (#44)
1.840 ...found 'glRenderbufferStorage' (#45)
1.849 ...found 'glRenderbufferStorageMultisample' (#46)
1.860 ...found 'glTexImage2DMultisample' (#47)
1.868 image...
1.877 >> created mutex #4
1.929 >> (img_convolve_vert) compile status = SUCCESS
1.937 !(img_convolve_vert) No errors.

1.945 ...compiled "img_convolve_vert"
1.953 r_shaderuniformlocation: error 501
1.961 >> shader uniform location "image" = -1
1.969 r_shaderuniformlocation: error 501
1.977 >> shader uniform location "kernel" = -1
1.985 r_shaderuniformlocation: error 501
1.993 >> shader uniform location "isize" = -1
2.000 r_shaderuniformlocation: error 501
2.009 >> shader uniform location "ksize" = -1
2.017 >> (img_minkowski_vert) compile status = SUCCESS
2.025 !(img_minkowski_vert) No errors.

2.033 ...compiled "img_minkowski_vert"
2.041 r_shaderuniformlocation: error 501
2.048 >> shader uniform location "image" = -1
2.056 r_shaderuniformlocation: error 501
2.063 >> shader uniform location "kernel" = -1
2.071 r_shaderuniformlocation: error 501
2.079 >> shader uniform location "isize" = -1
2.087 r_shaderuniformlocation: error 501
2.095 >> shader uniform location "ksize" = -1
2.103 font drawing...
2.113 loaded ".\fonts\System.png" (256x128@4)
2.132 loaded ".\fonts\Fixedsys.png" (256x128@4)
2.145 loaded ".\fonts\Source Code.png" (256x128@4)
2.162 loaded ".\fonts\Courier.png" (256x128@4)
2.178 loaded ".\fonts\Latha.png" (256x128@4)
2.195 loaded ".\fonts\Tahoma.png" (256x128@4)
2.210 sys_loadimage: Couldn't open .\fonts\Verdana.png
2.224 loaded ".\fonts\Verdana.bmp" (256x128@3)
2.239 sys_loadimage: Couldn't open .\fonts\Ocr A.png
2.253 loaded ".\fonts\Ocr A.bmp" (256x128@3)
2.269 sys_loadimage: Couldn't open .\fonts\KaiTi.png
2.284 loaded ".\fonts\KaiTi.bmp" (512x256@3)
2.309 loaded ".\fonts\Icons.png" (256x128@4)
2.327 loaded ".\fonts\Latha Big.png" (512x256@4)
2.344 loaded ".\fonts\Tahoma Big.png" (512x256@4)
2.361 loaded ".\fonts\Verdana Big.png" (512x256@4)
2.381 loaded ".\fonts\OCR A Big.png" (512x256@4)
2.419 loaded ".\fonts\Icons Big.png" (512x256@4)
2.431 view...
2.439 mesh...
2.447 >> mesh_init: allocated 1.17KB meshes array
2.455 >> mesh_init: allocated 0.0mb polyline vertices array
2.462 toolpath...
2.481 cnc...
2.489 Version is "null"
2.497 FileExtension is "null"
2.505 ReadStart is "null"
2.513 ReadStop is "null"
2.521 UseComments is "null"
2.529 CommentBegin is "null"
2.538 CommentEnd is "null"
2.546 UseSequenceNums is "null"
2.554 SequenceComments is "null"
2.562 SequencePrefix is "null"
2.570 SequenceDigits is "null"
2.578 SequenceStart is "null"
2.585 SequenceInc is "null"
2.593 Delimiter is "null"
2.601 EndOfBlock is "null"
2.653 UsePlusSign is "null"
2.661 TwoDigitTool is "null"
2.669 Units is "null"
2.677 ModalMotion is "null"
2.684 ModalCoord is "null"
2.692 ModalCenter is "null"
2.700 ModalSpeed is "null"
2.708 ModalFeed is "null"
2.716 SpeedScale is "null"
2.724 SpeedMin is "null"
2.732 SpeedMax is "null"
2.740 SpeedDecimals is "null"
2.748 SpeedTrailingZeroes is "null"
2.756 FeedScale is "null"
2.764 FeedMin is "null"
2.772 FeedMax is "null"
2.780 FeedDecimals is "null"
2.787 FeedTrailingZeroes is "null"
2.795 MotionScaleX is "null"
2.803 MotionScaleY is "null"
2.811 MotionScaleZ is "null"
2.819 MotionDecimals is "null"
2.827 MotionTrailingZeroes is "null"
2.835 ArcFormat is "null"
2.843 ArcCenterFormat is "null"
2.850 ArcPlaneYZ is "null"
2.859 ArcPlaneXZ is "null"
2.867 ArcPlaneXY is "null"
2.875 ArcSignedRadius is "null"
2.884 ArcMaxAngle is "null"
2.894 CodeRapid is "null"
2.903 CodeLinear is "null"
2.912 CodeArcCW is "null"
2.922 CodeArcCCW is "null"
2.931 CodeYZPlane is "null"
2.942 CodeXZPlane is "null"
2.950 CodeXYPlane is "null"
2.959 CodeInches is "null"
2.967 CodeMetric is "null"
2.975 CodeAbsolute is "null"
2.982 CodeRelative is "null"
2.991 CodeSpindleCW is "null"
2.998 CodeSpindleCCW is "null"
3.006 CodeSpindleOff is "null"
3.014 CodeToolChange is "null"
3.021 CodeCoolantMist is "null"
3.029 CodeCoolantFlood is "null"
3.036 CodeCoolantOff is "null"
3.044 CodeEndProgram is "null"
3.051 RegisterX is "null"
3.060 RegisterY is "null"
3.067 RegisterZ is "null"
3.075 RegisterI is "null"
3.083 RegisterJ is "null"
3.091 RegisterK is "null"
3.098 RegisterR is "null"
3.106 RegisterSpeed is "null"
3.114 RegisterFeed is "null"
3.121 RegisterTool is "null"
3.129 PrefixBlock is "null"
3.136 PostfixBlock is "null"
3.144 ToolChangeBlock is "null"
3.151 SpindleCWBlock is "null"
3.159 SpindleCCWBlock is "null"
3.167 SpindleOffBlock is "null"
3.175 CoolantMistBlock is "null"
3.182 CoolantFloodBlock is "null"
3.190 CoolantOffBlock is "null"
3.197 RapidBlock is "null"
3.205 LinearBlock is "null"
3.213 ArcBlock is "null"
3.220 CNC_SEQUENCE is "null"
3.227 CNC_UNITS is "null"
3.235 CNC_DISTANCE is "null"
3.242 CNC_PLANE is "null"
3.250 CNC_TOOL is "null"
3.257 CNC_FEED is "null"
3.265 CNC_SPEED is "null"
3.273 CNC_X is "null"
3.280 CNC_Y is "null"
3.287 CNC_Z is "null"
3.295 CNC_I is "null"
3.302 CNC_J is "null"
3.310 CNC_K is "null"
3.317 CNC_R is "null"
3.325 CNC_GCODE is "null"
3.332 cam...
3.339 >> created mutex #5
3.346 project...
3.354 >> (simulation_vert) compile status = SUCCESS
3.361 !(simulation_vert) No errors.

3.369 ...compiled "simulation_vert"
3.376 r_shaderuniformlocation: error 501
3.384 >> shader uniform location "depth" = -1
3.391 r_shaderuniformlocation: error 501
3.398 >> shader uniform location "proxy" = -1
3.405 r_shaderuniformlocation: error 501
3.413 >> shader uniform location "scale" = -1
3.420 r_shaderuniformlocation: error 501
3.427 >> shader uniform location "offs" = -1
3.434 r_shaderuniformlocation: error 501
3.442 >> shader uniform location "proxysize" = -1
3.449 r_shaderuniformlocation: error 501
3.457 >> shader uniform location "step" = -1
3.464 r_shaderuniformlocation: error 501
3.472 >> shader uniform location "rgb1" = -1
3.480 r_shaderuniformlocation: error 501
3.487 >> shader uniform location "rgb2" = -1
3.495 r_shaderuniformlocation: error 501
3.502 >> shader uniform location "cam_vec" = -1
3.510 tools to inch defaults
3.517 gui...
3.526 ...program initialized
3.534 >> 0.040mb currently allocated
3.542 >> spawned job job_download
3.549 >> job 0 assigned to thread01
3.557 >> ...downloading "www.deftware.org/PixelCNC/version.txt"
3.564 >> thread01 starting job job_download
3.572 --- entering main loop ---
3.623 >> unts:1 size:25 scale:1.000000,0.250000 subdiv:1.000000
3.632 >> axis regen 1.000000
3.904 received 614 bytes at offset 0
3.914 downloaded 614 bytes (www.deftware.org/PixelCNC/version.txt)
3.932 parse_version: (1.27) "PixelCNC Update Available! (Nov 23rd 2018)"
3.942 version is current
62.080 loaded "C:\Users\Ken\Desktop\PixelCNC v1.27a\examples\treeoflife3d.jpg" (1024x1024@3)
62.116 >> calculating project dimensions...
62.126 >> ...project pixels/inch = 85, scale = 1.0
62.135 ...project pixels/inch = 85, scale = 1.0
62.143 >> [ creating image "treeoflife3d.scl.dup" ]
62.170 >> adding border image...
62.183 >> img_scalarblend: 1024x1024, 1024x1024
62.263 >> ...blend complete
62.271 >> generating 1 radius blur kernel (3^2)...
62.280 >> GPU image convolution img=(1024,1024) krnl=(3,3)
62.305 r_shaderuniformint: error 502 ()
62.313 r_shaderuniformint: error 502 ()
62.321 r_shaderuniformvec3: error 502 ()
62.328 r_shaderuniformvec3: error 502 ()
62.368 >> 1024x1024 convolution complete (0.0880 elapsed)
62.376 >> img_scalarblend: 1024x1024, 1024x1024
62.450 >> ...blend complete
62.459 creating project texture (960x960)...
62.468 >> img_rescalescalar: scaling 1024,1024 to 960,960
62.551 >> GPU image convolution img=(960,960) krnl=(3,3)
62.572 r_shaderuniformint: error 502 ()
62.580 r_shaderuniformint: error 502 ()
62.587 r_shaderuniformvec3: error 502 ()
62.595 r_shaderuniformvec3: error 502 ()
62.627 >> 960x960 convolution complete (0.0770 elapsed)
62.635 >> generating 5 radius blur kernel (11^2)...
62.645 >> GPU image convolution img=(960,960) krnl=(11,11)
62.663 r_shaderuniformint: error 502 ()
62.671 r_shaderuniformint: error 502 ()
62.678 r_shaderuniformvec3: error 502 ()
62.686 r_shaderuniformvec3: error 502 ()
62.719 >> 960x960 convolution complete (0.0740 elapsed)
62.727 >> generating 3 radius blur kernel (7^2)...
62.737 >> GPU image convolution img=(960,960) krnl=(7,7)
62.757 r_shaderuniformint: error 502 ()
62.765 r_shaderuniformint: error 502 ()
62.773 r_shaderuniformvec3: error 502 ()
62.780 r_shaderuniformvec3: error 502 ()
62.814 >> 960x960 convolution complete (0.0770 elapsed)
62.822 >> img_scalarblend: 960x960, 960x960
62.891 >> ...blend complete
62.902 >> GPU image convolution img=(960,960) krnl=(3,3)
62.919 r_shaderuniformint: error 502 ()
62.927 r_shaderuniformint: error 502 ()
62.935 r_shaderuniformvec3: error 502 ()
62.942 r_shaderuniformvec3: error 502 ()
62.976 >> 960x960 convolution complete (0.0750 elapsed)
62.984 >> img_scalarblend: 960x960, 960x960
63.047 >> ...blend complete
63.164 ...project_updatetexture done
63.173 >> simulation depthmap size: 768x768
63.181 >> generating project tool profiles...
63.189 >> spawned job project_genmesh
63.200 >> setting default operation max z depths...
63.209 >> job 1 assigned to thread00
63.219 >> project_setinput done
63.227 >> thread00 starting job project_genmesh
63.238 >> generating input image mesh...
63.289 >> [ creating image "treeoflife3d.scl.dup.modb.modb.dup" ]
63.304 >> preformatting mesh input image... (256x256)
63.313 >> img_rescalescalar: scaling 1024,1024 to 256,256
63.335 >> generating 3 radius blur kernel (7^2)...
63.344 >> GPU image convolution img=(256,256) krnl=(7,7)
63.364 >> MAIN THREAD IDLING... (GL context in use by worker thread)
63.372 r_shaderuniformint: error 502 ()
63.380 r_shaderuniformint: error 502 ()
63.389 r_shaderuniformvec3: error 502 ()
63.397 r_shaderuniformvec3: error 502 ()
63.412 >> MAIN THREAD RESUMED... (GL context unlocked)
63.420 >> 256x256 convolution complete (0.0680 elapsed)
63.506 >> img_scalarblend: 1024x1024, 1024x1024
63.608 >> ...blend complete
63.619 >> recursively dividing mesh... ( treeoflife3d.scl.dup.modb.modb.dns.cnv[blur].ups.blnd 1024x1024:4 )
63.876 >> mesh_fromimage: created bitree mesh
(tri_index 567044, 567044 nodes, 0.586s elapsed)
63.896 >> mesh0 scaling = 0.011730x0.011730x0.500000
64.026 >> mesh_draw (0.121s elapsed)