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(+1)

Super interesting concept for a turn based game!

While in the dungeon you can't see the adjacent sides of the die which makes it hard to strategize. Also, "first aid" trivialized basically every encounter after I got it. Maybe the abilities on the die should be consumed after each level or something like that?

Anyway, I really liked the gameplay and the art style. Nice work!

(+1)

Thanks for playing! I appreciate the feedback - I'll definitely add a UI to see the adjacent sides once the jam is over. I like the idea of consuming the abilities after each level - definitely adds some challenge / more strategizing on how to use each one.