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Yeah, we felt we didn't have enough time to add in what we wanted to, there was a lot of extra information that just wasn't added in in time or wasn't working while we were developing the game. We fixed the hitbox issue (as I also felt it was way too big) and the dice was meant to periodically fall vertically down the screen as a sort of chance to get a power up or make the enemy attacks worse, instead of being static and force you to pick it up to continue shooting but they weren't able to make it in to the build used for judging.