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Could have been good honestly. The concept was neat but there's too much holding it back. Character abilities weren't really explained, the how to play image was a bit misleading (in that instead of 'watching out' for the dice, you are required to interact with it in order to keep shooting), some weapon types were essentially useless, and the player hitbox is too big to dodge most attacks.

Yeah, we felt we didn't have enough time to add in what we wanted to, there was a lot of extra information that just wasn't added in in time or wasn't working while we were developing the game. We fixed the hitbox issue (as I also felt it was way too big) and the dice was meant to periodically fall vertically down the screen as a sort of chance to get a power up or make the enemy attacks worse, instead of being static and force you to pick it up to continue shooting but they weren't able to make it in to the build used for judging.