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Rating this game based on the Judge categories, just for fun

Gameplay

A lot of gameplay elements here. All of them had small issues here and there that compounded into a somewhat frustrating experience. The physics of the game were very slippery and finicky, so I often ended up stuck because pieces of me were blocking my way, or blocks would fly around and land in very unfortunate places. Also, was Red supposed to shoot bullets? Because his power just manifested a red dot in his position, which made his sections very hard to traverse

Overall the main idea was neat, but the execution needs a lot of polish

[10/20]

Presentation

Colorful and minimalist. Looks good for the most part, although some parts can be disorienting. The font was really difficult to read, so I started skipping some of the story segments altogether

Music and sound effects were decent

From what I could gather, the story seems to be a personal one. The game was so abstract that I really didn't connect much with the plot (and also because of the font)

[12/20]

Engagement

There are multiple pain points across the game were you can get stuck with no other resource but to restart the stage. This, plus the sections focused on Red, can really drive players away. I would also do without having to repeat the spaceship building minigame for every color

[10/20]

Potential

Gameplay wise, this idea has potential, but it seriously requires plenty of polish first. Perhaps a lower scope with less characters could be better. If your vision requires all the colors, then a thorough rework for the core physics and changing mechanics is needed so their abilities can be implemented better and have the chance to shine

[13/20] -> Doubled to 26

Total: 58/100 (3 Stars)