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(+1)

The very beginning levels look and feel great. The art and sound style are great and the way you convey instructions with the level maps is really interesting and intuitive.

I unfortunately wasn’t able to get past level 1. At the end of the level I hit a gray wall and it boots me back to the menu. Manually selecting level 2, I’m thrown into an area that I haven’t been introduced to the mechanics yet (there’s a button on the ceiling). Trying to load any other level gives an error in console.

I also wasn’t having luck getting my clicks to register; based on the description I assume this should change the die number.

Let me know if you know what may be wrong — would love to try a fixed version to give a rating. My hunch is that there are other files that are supposed to be bundled with the .exe.

Thank you for your time!
Unfortunately i only managed to make two levels with the limited time i had, so that's where the errors are coming from, as there were supposed to be more levels. I can totally understand how the rolling mechanic was unclear. The tutorial i tried to piece together had one room whose symbols (Left mouse button, and Die) were quite cryptic. The intention was to use the mouse once you're holding the die (using E) to roll it. 
As for not being able to finish the first Level, i added the Goal at the very end of the gamejam, so what you saw was actually you reaching the end of the level! I apologize for not communicating that thoroughly.
What was supposed to happen after you finish the first Level was being spawned at the beginning of the second one.
What happened instead is that you were taken back to the menu, but your progress of having played through the first level was saved, so if you were to press Play again you would be taken to Level 2.
That being said, you ended up playing Level 2 from its beginning, there is nothing you missed out on, it's just that i tried to cram more complex puzzles into the level ~15 mins before the gamejam ended. Since i didn't make sure that you can't progress without understanding how the die works and what rolling it does, the second level must've been really confusing.

(+1)

Gotcha! I think the “while holding the die” was the important piece that I missed. Just went back and played the rest you had, and really liked it! Definitely feels very Celeste-esque with the different environmental pieces, pixel art, music style, and SFX. Would love to have seen more levels.

Congrats on making this in 48 hours!

thank you very much!