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Excellent presentation for both visuals and handling, felt very fun to play! I think a bit further bullet range and a larger map area would have been neat. The dice enemies feel more like a re-skin of standard bullet hell enemies and do not feel particularly thematic for this jam.

Thanks for the feedback, appreciate it! Do you have any suggestions for how we could have made the enemies more thematic in their behavior? Would love to hear your thoughts! :D

I had an idea of the dice enemy rolling randomly (either in place or as it moves), then stopping on a particular face, which telegraphs the next attack (perhaps the number of dots = the number of bolts, and is inversely proportional to damage) and lets the player anticipate their behavior. This might need the enemies to be less frequent but have more health, more similar to bosses, but starting slow and letting the player learn the enemy behavior means a lot more strategy in later stages!

Sounds good :D We did something similar for the D6, we'll keep it in mind in the future as we are planning to keep developing this game. Thanks for the input :)