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(+1)

Really cool concept, and cute character :). The dice as a timer modifier is really cool, tho it feels a bit frustrating to have punishing dice rolls, tying it to the random nature of the dice makes for a level of inconsistency that i found a bit too high. Though I hope to see this concept pushed further in the future, if that's a plan!

(+1)

thank you!! i'll probably do a bit of post jam polishing, but other then that i'm not sure how much more i would do with this game for the time being.

i understand what you mean, though IMO the concept is just kinda toothless without the negative rolls. perhaps i could change one of the not-positive numbers to positive, as long as there's some kind of "bad" roll.....but, i dunno.

 if it's any consolation, i take a few measures to cheat the system in your favour! in addition to just having an extra second when your fuse runs out, you won't actually die if there's a throw/roll happening, until the result is met. so, then you'd only die if you actually roll 0 or -1 in that situation. 

(+1)

Oh that's why a lot of me dying happened right at the end of a dice roll, that makes sense! I respect the design choices, and it's probably something to get used to more than anything, the movement system also allows for a lot of shortcuts, with both combined there's a certain balance that i'm sure can be found if I spent more time with the game.