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(+3)

Things I loved:

  • That art style is just too darn cute
  • Having all of your attacks also be attacks used by the enemy dice is a nice symmetry
  • Random attacks is a good way of implementing the theme
  • Each attack that could be chosen had a unique feel and use, meaning the random die roll does make you change how you play - makes the mechanic impactful

Things I wasn't as fond of:

  • Without audio, it was hard to tell what weapon I was on at the time / when a weapon was switched. The UI design for your current weapon / switch is a good, the placement is just a little out of the way when you're focusing on the center of the screen for movement and tracking enemies.
    • A side-note, I think this contributes to the timer feeling "too fast". I think the timer is a good length, just ends up putting you in a position where you go "wait, I'm already at a new weapon???" since you can't keep an eye on the UI at all times.
  • Something was a little wonky about how movement is handled when you walk into an enemy. Not entirely sure what it is - could be how the game decides to cancel your momentum + the wacky orbits of the enemies.
  • Wish it was longer so I could play more with it!!!