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Smart idea to balance out that you can only give randomly chosen orders by forcing you to see which three orders you will be able to give that turn first. It allows the player to make an informed decision of what they will do that turn, once they already know what moves are available to them.

My only frustration was that locking movement behind chance sometimes leaves you in a spot where you can't put your bug in the correct spot and lose without anything you could do about it.

Thanks for playing this little game !

For the choice on randomness, kudos to the GMTK video on input and output randomness that inspired us to think this way ^^

Yes we should have put maybe a dedicated movement dice, or allow reroll with a sacrifice (mechanic cut for lack of time). Being in the wrong lane for a turn is kinda frustrating !

 Hope you had a good time killing bugs !