Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags

Thanks so much for playing!

I should have put the dirt + fruit in the recipe section but I ran out of time, you're right it's not obvious (why would you put dirt where the food goes?)

How would you improve the pacing?

It's a great idea to add diminishing returns on the drinks, I'll definitely add something like that (perhaps a limit on how many you can make)

Shift click is a brilliant point, was next on the todo list but I ran out of time as well. 

23 minutes is pretty good for learning how to play! My best is 9.6!

Is there anything else you'd add?

i can't say i have any suggestions on the pacing thing. the biggest concern i had is that in the begining it felt like i was scrambling constantly to manage the resources i had and trying to juggle between recipes to keep the money flowing. after automation it was more like clicking the same 2 things for a few minutes and the game was suddenly over. perhaps a system where you have to keep moderating the recipes and swapping them to optimize income might improve engagement and still allow for great automation. i know most idle games deal with that buy just increasing the cost of everything as you go.

I see what you mean completely, thanks for explaining. I can see how that isn't ideal! Changing the prices of things is a great idea, perhaps they start really valuable and the more you make, the less you get. Do you have any other suggestions?

i cant think of anything else

Ok cool well thanks for playing!