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Too slidy for my liking, but I understand that that’s more of a personal preference for each, while the idea of despite having multiple powers you can only use one at a time is interesting, in here the way is executed get’s really tiresome quickly, mostly when you want an specific power but the roll of the dice isn’t in your favor so you’re just stuck in place waiting for it, it would have worked better if the rolling was faster. There’s also a weird disconection between the traversal speed and the level design, the character moves fast, but jumps are short, some stages are open, while others are cramped tie, I know that some of these designs is to push you to use certain powers, but as a player I also want to try experimenting about beating a lever my way using others or maybe no powers at all.

thanks for playing!

good points all around. the horizontal motion for sure needs some polish, and I think with more extensive tweaking there could be a greater diversity of options to get through the levels.

in lieu of or in addition to that, manual rerolls being faster would help get the ability you want.