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That energy mechanic might work really well! It seems to only have one optimal choice (many together -> grab these, many together with 6s -> definitely grab these), but it might just come from lack of risk: there's no pressure in the game because you can't lose at all which makes it less a game and more just a mechanic prototype, but with some love it could make a fun game.

Very true and yep, the intention was to add hit points and projectiles from the dice, amongst other things - but hey, jam time constraints! Thanks for the feedback! 😄