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(+1)

Cool, sounds good! You're welcome.

I forgot to say, I'm not sure if you use the same code for all knockback effects or not, but I think I saw that Ring Gust bug with another ability. I couldn't remember which units I was using that time though, so I could be wrong.

For the damage variance, could you just show the range? 7-9 damage, 12-14 damage, etc. Even if the chance isn't always even, at least then players would know the possibilities.

(+1)

Range is a good idea, going to experiment with that.

I think (hope) that bug should be resolved for all abilities that move units. They all derive from the same class so they should handle not being able to move the targets for any ability.