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(4 edits)

Hey we're playing a long form campaign with this but are wondering about the "two-handedness" feature. In the "Items" body text it describes weapons as:

Most weapons can be categorized as light melee (d6 damage, 1 slot, 1 handed), medium melee (d8 damage, 2 slots, 1–2 handed), heavy melee (d10 damage, 3 slots, 2 handed), light ranged (d4 damage, 1 slot, 1 handed) bow (d6 damage, 2 slots, 2 handed), or crossbow (d8 damage, slots, 2 handed).

But weapons listings in the "Weapons" section look like "10 Saber d8 damage, 2 slots 100" without specifying handedness (which medium melee weapons can vary with).

Further, the pre-built character builds include weapons like "Makeshift club d8 damage, 2-handed 2 slots" and "Ornate rapier d8 damage, 1-handed 1 slot". We're wondering if there was a way that we were meant to infer the handedness of the weapons listed in the "Weapons" section or if maybe they were just accidentally left out.

This game is amazing btw! Thanks for making it!!!

(+1)

Sorry, I can see how that would be confusing! The weapons that take 3 slots require 2 hands; the ones that only use 2 slots only require 1 hand, unless they specify otherwise. (“Makeshift club” is an intentionally inferior weapon.)