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It was a 'hidden' debug feature that shouldn't have been accessible on released versions.  It's no longer there though.

Yea, it kind of gave away right/wrong choices to make and I remember on coach's route it had a stat about the teddy bear, so it also gave away important information on what choices mattered whereas normally you would have to replay the find those mechanics. Although it made playing the routes a lot easier and I guess it also gave some kind of good feeling knowing your choices as the player had a good or bad impact, it makes sense why it didn't stay. Having a system that basically reads into the future and gives you intel on what traits matter is a cheat.