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(1 edit)

I have a game made with Unity called "Randy & Manilla", and to this day i still use the Unity 2019.2.9. But after the news of the merge with Ironsource, I was forced to change the engine for 2023but I don't know which one to choose. ¿Unreal, Godot or Flax? Speaking of Flax, I've heard that it has a very similar interface and scripting language to Unity. But nevertheless, since I have it in development since 2019, what do you think is the best option?
Change the engine, or keep the existing one to finish it?

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Just after posting this post, I just tried Flaxthe engine it really intended to use for Randy & Manilla after the merge scandals of  Unity x IronSource and layoffs. Using it, I found that it did have some very cool features (such as instant play of the game or it's scripting language), however, it still looks like an alpha on many other features (like a store, or the animations).

Well, I will just wait until Flax has enough features to be a viable replacement for Unity or Unreal. Anyway, I have no choice but to finish the game with Unity 2019.2.9 before abandoning it permanently. Developers who use Unity and can't properly align with Unreal or Godot, shouldn't update the engine, don't buy anything else from the Asset Store, and don't use their ad services as a protest against the abusive policies of the company behind the engine.

Unity is basically the Youtube of the game engines (or worse), very popular, easy to use and bad policies and decisions that make it more and more humdrum and conformist.