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(+1)

I liked the concept of the game, but I would have liked meaningful choices instead of that lie to people, so they calm down while you kill em' all until the next speech, mechanic. Maybe you can say something that makes Zombies/Vampires stop their attack while you manage to do another thing: like convincing them that war is not the only option, or that they should give you something because you're killing their enemy (yes, you get points, but you can't do anything with them to win). In a video game with such interesting critique more options should be given to the player.

I would like to see more about this game. And thanks for your comment on ours.

(+1)

Thanks for the feedback! While the anger affects the spawn rates of the monsters, I agree with you that it should have more of an effect. Pacifist options pause the anger, but tbh I hadn't considered pausing the spawning at the same time. It's a bit of a balancing act, but you've given me some things to consider. Thank you, and I hope you enjoyed the game