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(+1)

Yo, are you that Scruffy guy who put up videos on YouTube, like, ages ago? I have memories of watching your stuff when I was just a kid, too, and you were one of my inspirations to pick up game dev for myself.

It all started coming back to me once I saw your artstyle and characters here on itch. It's nice to see that you're still going! I'll have to check this out. The gameplay looks pretty nice from the video!

(+2)

That’s me! I sat down, made a new channel, rebranded a bit, took things back to the drawing board, and I’m glad I did because I have a much more focused style now. I put aside that stupidly ambitious game (now known as Super Freaks 4ever) aside for a bit to do this first for the practice. I never thought I’d be an inspiration for anybody so that really makes my day hearing that, thank you!


How have you been? It’s probably been a few years since my last channel, I’m curious as to what you’ve been up to since then?

(+1)

You're welcome! I remember finding your channel back in the era when the YoyoGames Sandbox was still a thing, and I had been wanting to try and put something together with the old Game Maker 7. I was a pretty clueless kid at the time and didn't really know what I was doing, but I looked up to a bunch of people who were putting out fun stuff and was hoping that I could be like them someday. I distinctly remember you had some scrolling shooter game called Strato-Scruffy that I thought was really cool with all the unique bosses, so I guess you could say that my goal was to make something at least comparable to that, haha.

Pretty much everything I made at the time was hot garbage since I was a dumb kid and didn't really understand a lot of the stuff in Game Maker's drag-and-drop interface either. At some point I decided to give up on programming a game at the time, and I went off to use some of the PC RPG Makers for a few years while mainly working on my art and spriting ability.

I did eventually return and picked up GameMaker Studio 1.4, but I still didn't ever share anything I made with the public for two years or so. Eventually, I guess something clicked, and I started using GML to make new games instead of the drag-and-drop interface. I finally started liking my output well enough to make an account here and posted a scrolling shooter back in 2017 (Dark Space).

Since then, I started feeling more of a passion to continue with game dev, and I've been making more games in GMS 1.4. I finished my proudest project (Moth to the Moon) late last year, but my brother and I recently started planning to add original music and overhauled sound effects to the game. A few things are done for that, but nothing that's ready to go public yet. I'm hoping to at least get a trailer out when all the new sound effects are ready. Aside from that, I've also been trying to put out some smaller games on occasion to keep my abilities fresh.