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Thank you so much for your review!

There is more use for the flowers yes. Not in the demo,  but flowers will aid in unlocking new features in the main hub. If you've ever gotten hold onto a ring, for example, you are told there is a man who made special substances for those rings. If you have enough flowers, and resque the man in the "underworld", he will setup a shop. Sadly I couldn't get that part done in time, but oh well.

And as for the equipment, I figured many equipment slots would be hard to manage. I want certain equipment slots to be specifically for certain classes. For example, wristbands are especially for magic, as they restrain fluent movement of the hands, they always reduce attack power. I could simply lock those up, buuut... I want "classes" to be able to mix. Have a melee build that uses MP to defend itself(little less damage, but not a glass cannon anymore), or a shell class utilizing CP to dish out a decent amount of damage, while still being able to defend themselves from whatever attack.

It's going to be hard to balance, sure. But I can do this. I believe balancing is one of my strongpoints, and I want to show that with this little demo of mine. Even though all three options are completely different from another, everything, both monsters and player skills are balanced around them.

Yes, I balanced every fight around every type of skill you can have! You can see if in the Brayon's little skirmish thing, but every weapon or spell you hold, provokes a different setup from Brayon. Same with the bosses. The lich for example, reacts differntly if you can't kill him fast enough(shells), at the same time also has anti magic tactics, and anti fists tactics going(he tends to drain CP more often if you hold a fist)

So yeah. Thanks a lot for your review, it helps a lot! :)