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(+1)

Presentation is very good but I would have liked some way to be able to solve the puzzle rather than guessing.  I as a player want to feel like I have some sort of ability to discern the solution. Maybe that exists and I just missed it, but I can see the potential in this game!

(+1)

yeah i thought it would've made an ok answer to the limitation, but was worried it wouldn't be fun enough so i added the timer as a sort of goal or pressure. if i could i would've at least made it a bit more puzzle-y so that failure was more of a learning experience besides "oh wrong combination trial and error" kinda stuff, but oh well. thanks for playing and for the feedback!