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(+1)

How does the companion's AI work? Even when the party is at low HP and all the companion's points are invested in their healing skill, they're not guaranteed to heal the party, which is a problem because they're the only source of non-item healing at the moment. Is there a way to set the threshold for their healing skill?

(+1)

Right now the companion's AI is admittedly pretty basic: It will choose from any of its available attacks at random, including its normal attack.

This is definitely something I'm looking to improve and rework as development continues! I apologize that the companion AI currently in place is rather simple at the moment.