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This played like someone's first RM game that they used to experiment with the engine, but then ended up spending 4 years developing. And I mean that in a good way! There are so many hilarious art chimeras, ridiculous dialog moments, over the top mini-games and visuals. It doesn't take itself too seriously, and yet it looks like you packed an insane amount of effort into this.

Probably the weakest point here was the combat, which felt about repetitive despite the innovative mechanics. Bosses felt like a bit of bad luck could totally wipe your party. Even if grinding wasn't necessary, it felt important to avoid what felt like cheap boss moves. 

Thanks for such a frantic and varied game!

Many thanks for playing my entry and for the feedback! Much appreciated =) I have taken notes and will do my best to learn from this experience.