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This command worked in my gamepad mapper:

localStorage.setItem("gamepad_configuration", JSON.stringify(config_data));

The only thing that stands out is the capitalized 'Window'. If I go to the console and type "Window.localStorage" it shows undefined, if I type "window.localStorage" it shows a length zero object. If that's not the issue, it might be hard to debug without seeing the code.

The getter and setter look like this

localStorage.setItem('uvz-sound', JSON.stringify(G.soundEnabled));
JSON.parse(localStorage.getItem('uvz-sound'));

and

G.soundEnabled

is a Boolean.