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(1 edit)

Here's a gameplay suggestion. Adding getting up mechanic. Say, Yui falls or have to crawl or maybe get over obstacles like smal walls maybe. She could shimmy against the wall and eventually stand up, but it takes time, so you could use that mechanic in timed events or chases to add tension. Instead of hopping away from an enemy, she could crawl and then stand up but you will be losing precious time when standing up