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(+1)

Update

I've implemented the first monster interaction, which occurs when you try to move past a sleeping goblin. Here's a quick demo, which also shows off a couple more rooms of the dungeon:

Next Steps

I have some more monster interactions to script, some treasure chests to fill, and a couple more rooms to lay out. After that I think I will call this done.

Planning the monster interactions in the text editor, then implementing them in the engine helped a lot, so I'm going to keep doing that.