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Not bad for a first game. It was fairly typical of a first time indie developer, which isn't a bad thing, just means it didn't really break any boundaries; nor should you if you're a new developer.

A couple things I'd like to see different for future games:
1: The loading intro screen should be a max of 3ish seconds. Lasting 10+ seconds actually made me worried I'd crashed the game somehow and was stuck in a loading loop.
2: I'd have liked to see more stuff focusing on either the alleyway, or the job itself. Maybe the game could focus more on just walking down the alley and experiencing creepy events, or the job and dealing with random spooky stuff there, I feel that combining it just left me feeling a little underwhelmed by both.
3: Please don't do big jumpscare screaming endings. I know it's really easy, and it's a common trap for first-time indie horror devs to do, but it really cheapens the experience. I'd rather have gone down the alley to a dead end, then hear a noise, turn around to see the monster and cut to black as it approaches.

Still, don't be discouraged! You're a first time developer and a lot of this comes with experience. You did have a good atmosphere, the game felt pretty solid overall and I did enjoy what I played.

Thank you for your feedback.

Today I released update for the game and now you can skip the intro.

For the ending I was thinking of making 2 more endings but I realized that it might be waste of time that I can spend on making my new game. However I will try to fix/implement some stuff from your feedback in my next game.